Cognitive training (or brain training) is a healthy addition to our daily lifestyles as it encourages neuroplasticity through cognitive stimulation. This type of regular activity helps to fight against the cognitive decline that begins to appear as early as 25 years of age. In fact, cognitive research indicates that our peak performance period lies between 16 to 25 years of age, so it is important for us to train all our cognitive skills on a regular basis in order to maintain a mentally fit mind up until old age.
*Baltes, P. et al. (1999), Lifespan Psychology: Theory and Application to Intellectual Functioning. Annual Review of Psychology 50: 471-507
Yes, our games are developed and designed by a multidisciplinary team of cognitive scientists, auditory scientists, neuroscientists together with game developers.
*Perez-Marcos D (2018). Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation. Journal of NeuroEngineering and Rehabilitation vol: 15 (1).
Our brain training games differentiate themselves from screen-based apps like Lumosity and Peak insofar as we leverage virtual reality as the medium. Screen-based apps offer 2D experiences that exclude the body and a user’s motor skills from participating in the cognitive training activities. Research demonstrates that people learn better in virtual, immersive environments, as opposed to traditional digital formats like a smartphone, tablet, or computer.
How long does a daily cognitive game session last?
Our aim is to provide you with a short and intense cognitive training experience. The daily session will depend on your settings and preferences, but the average time spent will between 1 to 3 minutes per game. The recommended daily usage consists of 3 games, and therefore a total of 10 minutes per session.
We do not advise for virtual reality to consumed by users under 10-13 years of age.
How many cognitive games will the Enhance VR have?
We plan to continually release new games each month.
Our audio tracks will help to bring you to an ideal cognitive state that will enhance your in-game cognitive performance. Using audio for performance enhancement has seen a surge of scientific validation in top scientific journals. Furthermore, the games are accompanied by auditory science-based sounds in combination with principles built on established Dynamic Attending Theory, cutting- edge audio modulation research, and extensive in-house research into auditory cues affecting performance (Woods et al, 2019).
*Woods, Kevin & Hewett, Adam & Spencer, Andrea & Morillon, Benjamin & Loui, Psyche. (2019). Modulation in background music influences sustained attention.
We use a proprietary game score system that allows you to keep track of your performance and the development of your skills, compare yourself to other players, which also enables us to provide you with comprehensive feedback.
The user index leverages our proprietary game score system. It is an aggregation of weighted performance across all cognitive categories, and reduced into a single population-normalized score.
Yes, we would like to help every individual to assess, train, and achieve their best possible cognitive state. It has been proven that the use of VR enables a stronger total immersion of body and mind which in return leads to higher cognitive processing and learning outcome compared to 2D learning apps.
Currently, we are supporting the Oculus Rift, Rift S, Oculus Quest, and the HTC Vive Focus Plus.
Working memory is part of your cognitive memory that allows the temporary storage of information available for executive functioning.
Cognitive skills are the core abilities that allow your brain to learn, read, remember, reason, pay attention, and think. Without them, you wouldn’t be able to perform any of your daily tasks.
Spatial orientation is part of your cognition and concerns awareness of yourself and your surroundings.
Flexibility, or sometimes also called task switching, allows you to quickly adapt to changing circumstances, and switching between different tasks and concepts.
Hide and Seek is a VR game designed to train your spatial orientation skills, and particularly your auditory spatial cognition. The goal is to make you more proficient in the execution of your abilities to localize the source of a sound in your immediate environment. By only using your hearing, you not only train spatiality of your surroundings, but you also practice establishing it via your auditory channel.
React is a VR game designed to train your flexibility and attention levels. The goal is to make you more proficient in executing your ability to quickly shift attention from one task to another. Doing so will improve your cognitive ability to rapidly and efficiently adapt to different kinds of situations.
Memory Wall is a VR game designed to train your short-term working memory and spatial recall. The goal is to make you more proficient in encoding and recalling your temporarily stored memories, also called short-term memories.